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- #Supreme ruler ultimate trainer 9.0 12 upgrade#
- #Supreme ruler ultimate trainer 9.0 12 full#
- #Supreme ruler ultimate trainer 9.0 12 code#
GRAPHICS\MESHES\xc.DDS where x is the RegionalTexture field and c is the region code character (A-Z).If the RegionalTexture field is used the file will be in the form of:.(Some of these elements are only supported in GR/NG) Regional Textures will be attempted and used if they exist.In INI/CSV/Data files, True/False can be y/n, 1/0, -1/0.Prior to version 9.0.75, and in prior games (SR1936, SRCW, and SR2020), the maximum PICNUMS value was 999.
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#Supreme ruler ultimate trainer 9.0 12 upgrade#
Meshtype 34 to 48 are ' Subsystem Upgrade Object' Meshtype will integrate with Subsystem Upgrade tech effects to determine which are drawn.Galactic Ruler and SRNG will support 20 partial (sub) meshes (0-19).A standard object uses meshtype 2 other types are for additional uses such as Ground Plane.X file (usually base) or (usually turret) Each sub mesh can be from either the Mesh.X file, or submesh # 255 is "use all meshes" (in SRU/1936/2020 # 15 is used for "all") Each sub mesh can either be a single submesh of the.
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There can be up to X partial (sub) meshes used in the object (0-X).These can be used to combine two meshes into the one object, such as base and turret.Up to two Meshes files (.X) can be used for each Picnum.1: Unit Effect (Land/Air/Sea/Space unit).0: Default based on type of unit and other triggers.Override Scale value for Mesh Draw (Default 1.0) This is an optional field and may be left blank to use the default regional texturing method. The name of the texture file (without extension) to be used for regional texturing. – Texture Override for Mesh Other Textures – Texture Override for Mesh Overhead Textures (Type 0/1) Texture Name overrides for each Mesh – Default is to use Mesh Default Texture x Mesh File Number for secondary set (usually Turret) of this object (Mesh) x Mesh File Number for first set (usually Base) of this object (Mesh) Only display when map view angle is pitched (not 'top down' direct view) T/F For Subsystem Upgrades, if set then replace (instead of cumulative)Īnimation/lights act ‘fast’ ( Not Implemented) 34 - 48: Subsystem Upgrade Object GR/NG (also affected by OptionOb).26: Day/Night Layer (Planet Object) (May not be required).20: Turret Rotation Point (Unimplemented).16: Cargo object (GR/NG - shown if there are units in cargo hold).15: Point – Smokestack Point (Unimplemented).13: Ammo object – Missile Ammo (Unimplemented).12: Ammo object – Regular Ammo (Unimplemented).9: See-Through Object (Rotor/Propeller/Window) (Depth Read only) (GR/NG).8: Shields / Energy Shield Bubble (Unimplemented).7: Faction Emblem Object (draw using faction emblem texture) (GR/NG).6: Animated (Rotating) object, ping-pong using limited arc (Unimplemented).
#Supreme ruler ultimate trainer 9.0 12 full#
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